Extra ammo on craft¶
Craft notable · Mead and Herbs · Hunter · Show on tree
Mastery options¶
| Option | Effect | |
|---|---|---|
| Tracker's Eye | You see animal tracks | |
| Rare Sight | Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius | |
| Nearby Chests (supplies) | Crafting supplies - ammo, bombs, food, mead, oils and materials - can use materials from accessible nearby chests. | |
| Field Dressing | Hides and meat from your kills go straight into your inventory | |
| Clean kill | A beast killed in one hit always drops its trophy | |
| Pack Hunter | Tamed wolves near you bring the hides of their kills to you | |
| Bait | Dropped berries or mushrooms draw grazing animals, raw meat draws predators: up to 3 of the biome within 100 m, for 60 s; one bait at a time Throw berries or mushrooms to draw deer and boars, raw meat to draw predators. Animals of that biome within 100 m come to the bait: at most 3, or one pack, and none from far above or below. One bait at a time; it lasts 60 s or until eaten |
Details¶
| Property | Value |
|---|---|
| Type | Craft notable |
| Sector | Mead and Herbs |
| Category | Hunter |
| Topics | — |
| Position | -548.27, -796.44 |
| Id | own586 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Extra ammo on craft | Craft node | +3% chance for extra ammo |
Keywords¶
- Extra yield: Awards additional items from the named resource or production action. Whole guaranteed extras are awarded first; remaining resource chance can repeat through…
- Arrows and bolts: Ammunition conservation can prevent consumption; recovery can leave fired ammunition where it lands. Projectile range reduces drop and extends travel distance.
- Nearby chests: Allows supported actions to consume materials from accessible nearby containers. The action determines the search centre and range; containers that cannot be…
Game data
{
"mods": [
{
"stat": "ExtraChance",
"value": 0.08,
"subject": "Ammo"
}
],
"options": [
{
"name": "Tracker's Eye",
"extra": "You see animal tracks",
"mods": [],
"id": "o1868"
},
{
"name": "Rare Sight",
"extra": "Rare and unique creatures within your view radius are marked on the map and minimap; the marks clear as soon as they leave that radius",
"mods": [],
"id": "o1869"
},
{
"name": "Nearby Chests (supplies)",
"extra": "Crafting supplies - ammo, bombs, food, mead, oils and materials - can use materials from accessible <link=\"nearby-chests\">nearby chests</link>.",
"mods": [],
"id": "o1870"
},
{
"name": "Field Dressing",
"extra": "Hides and meat from your kills go straight into your inventory",
"mods": [],
"id": "o1871"
},
{
"name": "Clean Kill",
"extra": "A beast killed in one hit always drops its trophy",
"mods": [],
"id": "o1872"
},
{
"name": "Pack Hunter",
"extra": "Tamed wolves near you bring the hides of their kills to you",
"mods": [],
"id": "o1873"
},
{
"name": "Bait",
"extra": "Throw berries or mushrooms to draw deer and boars, raw meat to draw predators. Animals of that biome within {bait.range} m come to the bait: at most {bait.most}, or one pack, and none from far above or below. One bait at a time; it lasts {bait.time} s or until eaten",
"mods": [],
"id": "o1874"
}
],
"icon": "magic-arrow"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.