Load-bearing Hull¶
Craft notable · Table · Shipwright · Show on tree
+30 carry weight
+10% speed of ships you built
Mastery options¶
| Option | Effect | |
|---|---|---|
| Anchor | Ships the character builds carry an anchor: anyone aiming at the helm drops or raises it with Shift+E. An anchored ship holds its place, still rocking on the waves and turning with the wind. | |
| Open Shipyard | Ships can be built and taken apart with the hammer anywhere, without a workbench. Away from a workbench a ship is not broken into materials: it is packed into a crate together with its cargo, and the crate on the hotbar sets the same ship back on the water - with its hull, its builder, every shipwright property and everything that was in its hold. Nobody may stand aboard a ship being taken apart. | |
| Mending at Sea | Ships can be repaired with the hammer without a workbench nearby | |
| Salvage Float | Nothing is lost to the sea: a ship's hold and items sunk in deep water float up in crates that stay put and are marked on the map until emptied | |
| Storm Keel | Ships you built keep full control in storms | |
| Harbor Mark | Your ships are marked on the map with a ship icon wherever they are | |
| Deep Hold | Ships you built carry one more row of cargo | |
| Weather Sense | The coming weather and when it arrives are shown under the minimap |
Details¶
| Property | Value |
|---|---|
| Type | Craft notable |
| Sector | Table |
| Category | Shipwright |
| Topics | — |
| Position | 782, -590 |
| Id | own1237 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Master Hull | Craft node | +4% speed of ships you built | |
| Carry weight | Craft node | +12 carry weight | |
| Path | Path | 1% reduced chopping stamina cost 2% reduced building stamina cost 0.5% increased ship speed |
|
| Path | Path | 1% reduced chopping stamina cost 2% reduced building stamina cost 0.5% increased ship speed |
Keywords¶
- Carry weight: The maximum weight a character can carry without becoming overloaded. Overload prevents running and jumping.
- Own: Identifies the character who made, planted, loaded or started an object or action. Ownership is stored on the relevant object, so owner-specific effects can…
Game data
{
"mods": [
{
"stat": "CarryWeightFlat",
"value": 30.0,
"form": "flat"
},
{
"stat": "BuiltShipSpeedPct",
"value": 0.1
}
],
"options": [
{
"name": "Anchor",
"extra": "Ships the character builds carry an anchor: anyone aiming at the helm drops or raises it with Shift+E. An anchored ship holds its place, still rocking on the waves and turning with the wind.",
"mods": [],
"id": "o2713"
},
{
"name": "Open Shipyard",
"extra": "Ships can be built and taken apart with the hammer anywhere, without a workbench. Away from a workbench a ship is not broken into materials: it is packed into a crate together with its cargo, and the crate on the hotbar sets the same ship back on the water - with its hull, its builder, every shipwright property and everything that was in its hold. Nobody may stand aboard a ship being taken apart.",
"mods": [],
"id": "o2714"
},
{
"name": "Mending at Sea",
"extra": "Ships can be repaired with the hammer without a workbench nearby",
"mods": [],
"id": "o2715"
},
{
"name": "Salvage Float",
"extra": "Nothing is lost to the sea: a ship's hold and items sunk in deep water float up in crates that stay put and are marked on the map until emptied",
"mods": [],
"id": "o2716"
},
{
"name": "Storm Keel",
"extra": "Ships you built keep full control in storms",
"mods": [],
"id": "o2717"
},
{
"name": "Harbor Mark",
"extra": "Your ships are marked on the map with a ship icon wherever they are",
"mods": [],
"id": "o2718"
},
{
"name": "Deep Hold",
"extra": "Ships you built carry one more row of cargo",
"mods": [],
"id": "o2719"
},
{
"name": "Weather Sense",
"extra": "The coming weather and when it arrives are shown under the minimap",
"mods": [],
"id": "o2720"
}
],
"icon": "carry"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.