Extra forage¶
Craft notable · Road · Forager · Show on tree
+5% chance for extra forage
Mastery options¶
| Option | Effect | |
|---|---|---|
| Forager's Nose | You smell berries, mushrooms and flowers: faint streaks drift toward you from the nearest ones | |
| Weightless Forage | Foraging materials weigh nothing while they are in your inventory | |
| Windfall | While you are in the air, everything below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey , you still have to pick it all up yourself Tar pits count too. | |
| Cuttings | Picking a wild plant has a 6% chance to give its seed; wild plants are sown only from their seeds Foraging a wild plant has a 6% chance to give its seed. Wild plants have seeds of their own now, and this mastery is the only way to get them |
|
| Double Pick | Anything picked by hand (berries, mushrooms, branches, stones, tar, honey) has a 15% chance to give twice Anything you pick up by interacting (berries, mushrooms, branches, stones, tar, honey) has a 15% chance to give twice |
|
| Night Forager | At night, pickables near you glow and give 1 extra | |
| Snacking | Raw berries and mushrooms are eaten as a snack: half their effect, without taking a food slot; up to 3 different snacks at once Raw berries and mushrooms you eat give their effect at 50% strength without taking a food slot, up to 3 at once |
|
| On the Move | Picking bushes, branches, stones and other resources does not stop a run: the hands reach for the find while the legs keep running. |
Details¶
| Property | Value |
|---|---|
| Type | Craft notable |
| Sector | Road |
| Category | Forager |
| Topics | — |
| Position | -1601.5, 525 |
| Id | own1026 |
Connections¶
| Name | Type | Effect | |
|---|---|---|---|
| Extra forage | Craft node | +2% chance for extra forage | |
| Extra forage | Craft node | +2% chance for extra forage |
Keywords¶
- Extra yield: Awards additional items from the named resource or production action. Whole guaranteed extras are awarded first; remaining resource chance can repeat through…
Game data
{
"mods": [
{
"stat": "ExtraChance",
"value": 0.05,
"subject": "Forage"
}
],
"options": [
{
"name": "Forager's Nose",
"extra": "You smell berries, mushrooms and flowers: faint streaks drift toward you from the nearest ones",
"mods": [],
"id": "o2514"
},
{
"name": "Weightless Forage",
"extra": "Foraging materials weigh nothing while they are in your inventory",
"mods": [],
"id": "o2515"
},
{
"name": "Windfall",
"extra": "While you are in the air, everything below you is shaken loose: berries, mushrooms and branches fall to the ground and hives give up their honey , you still have to pick it all up yourself Tar pits count too.",
"mods": [],
"id": "o2516"
},
{
"name": "Cuttings",
"extra": "Foraging a wild plant has a {cuttings.chance} chance to give its seed. Wild plants have seeds of their own now, and this mastery is the only way to get them",
"mods": [],
"id": "o2517"
},
{
"name": "Double Pick",
"extra": "Anything you pick up by interacting (berries, mushrooms, branches, stones, tar, honey) has a {doublepick.chance} chance to give twice",
"mods": [],
"id": "o2518"
},
{
"name": "Night Forager",
"extra": "At night, pickables near you glow and give {nightforager.extra} extra",
"mods": [],
"id": "o2519"
},
{
"name": "Snacking",
"extra": "Raw berries and mushrooms you eat give their effect at {snack.share} strength without taking a food slot, up to {snack.max} at once",
"mods": [],
"id": "o2520"
},
{
"name": "On the Move",
"extra": "Picking bushes, branches, stones and other resources does not stop a run: the hands reach for the find while the legs keep running.",
"mods": [
{
"stat": "GatherOnTheMove",
"value": 1.0
}
],
"id": "o2521"
}
],
"icon": "plant-harvest"
}
Data from Path of Valheiman 5.1.0, extracted 2026-10-19.