Loaded bolts¶
Loaded bolts set how many shots one crossbow reload gives. Flat loaded bolts and additional projectiles add to the base of one bolt; increases and multipliers then apply to the whole sum. They never fire extra bolts per shot.
How it works¶
Crossbows shoot from a magazine. Each crossbow reload (Valheim's reload, shortened by reload speed) fills it:
Each shot fires one bolt and uses one loaded shot; a shot that saves its ammo keeps it. When the magazine is empty, the crossbow reloads; the Reload key (R by default) reloads early whenever the magazine isn't full. The first shot after a reload and the last loaded shot are magazine shots: bonuses can name them.
Critical damage increases for the last loaded shot change how its critical strike multiplier is built.
| Crossbow | Reload time | Between shots | Shots per second |
|---|---|---|---|
| Arbalest | 3.5 s | 1 s | 1 |
| Frostfire Crossbow | 3.5 s | 1 s | 1 |
| Nord Crossbow | 3.5 s | 1 s | 1 |
| Ripper | 3.5 s | 1 s | 1 |
| Root Ripper | 3.5 s | 1 s | 1 |
| Storm Ripper | 3.5 s | 1 s | 1 |
| Thunderblood Crossbow | 3.5 s | 1 s | 1 |
| Wound Ripper | 3.5 s | 1 s | 1 |
With the other mechanics: Combat and building.
Referenced by¶
Passive Tree¶
Notables¶
| Name | Effect | |
|---|---|---|
| Splintered Shield | 10% increased bolt knockback +1 loaded bolts |
Items¶
Mods (1)¶
| Mod | Type | Rolls on | From (item level) |
|---|---|---|---|
| +# loaded bolts | Suffix | must be weapon; one of crossbow | Meadows (1) |
Mentioned in¶
Patch history¶
| Patch | Change |
|---|---|
| Patch 5.3.1 (New) | Loaded bolts set how many shots one crossbow reload gives. Flat loaded bolts and additional projectiles add to the base of one bolt; increases and multipliers then apply to the whole sum. They never fire extra bolts per shot. |
Data from Path of Valheiman 5.3.6, extracted 2026-10-27.